From 6fe863c2adf0b13c2625b784000a4dd882c4e046 Mon Sep 17 00:00:00 2001 From: Bond-009 Date: Sat, 25 Feb 2017 19:14:08 +0100 Subject: Fixed cactus detection and zombie pigman sword (#3584) Fixes for issues #902 and #2917 --- src/Mobs/ZombiePigman.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/Mobs/ZombiePigman.cpp') diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp index 39e7ba9c7..2581d3751 100644 --- a/src/Mobs/ZombiePigman.cpp +++ b/src/Mobs/ZombiePigman.cpp @@ -2,6 +2,7 @@ #include "ZombiePigman.h" #include "../World.h" +#include "ClientHandle.h" @@ -37,6 +38,16 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) +void cZombiePigman::SpawnOn(cClientHandle & a_ClientHandle) +{ + super::SpawnOn(a_ClientHandle); + a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_GOLD_SWORD)); +} + + + + + void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI) { super::KilledBy(a_TDI); -- cgit v1.2.3