From 7a7b9e88b295bd5e151f84cb4ae78d1749367d4e Mon Sep 17 00:00:00 2001 From: TheJumper Date: Sat, 22 Feb 2014 01:21:49 +0100 Subject: Added static Enchantment Constants, Replaced cryptic Looting ID --- src/Mobs/Zombie.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Mobs/Zombie.cpp') diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 72373266a..6a007683b 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -23,7 +23,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) : void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING); AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH); cItems RareDrops; RareDrops.Add(cItem(E_ITEM_IRON)); -- cgit v1.2.3