From 2cc597372afddbd798c2a8c2e754b3f9c7a36038 Mon Sep 17 00:00:00 2001 From: TheJumper Date: Sun, 23 Feb 2014 19:44:58 +0100 Subject: Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters --- src/Mobs/Slime.cpp | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'src/Mobs/Slime.cpp') diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp index 19f376c21..52a52bb39 100644 --- a/src/Mobs/Slime.cpp +++ b/src/Mobs/Slime.cpp @@ -20,8 +20,15 @@ cSlime::cSlime(int a_Size) : void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - // TODO: only when tiny - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL); + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + if (GetSize() == 1) + { + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL); + } } -- cgit v1.2.3