From 33bd78dcdd1f080ef5d3b47b0e24099227a8a5d5 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 18 Jul 2014 01:26:27 +0200 Subject: Skeletons should spawn with a bow in the hand. Fixes #1184 --- src/Mobs/Skeleton.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Mobs/Skeleton.h') diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h index 8f31b42e1..229462d63 100644 --- a/src/Mobs/Skeleton.h +++ b/src/Mobs/Skeleton.h @@ -20,6 +20,8 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void MoveToPosition(const Vector3f & a_Position) override; virtual void Attack(float a_Dt) override; + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + bool IsWither(void) const { return m_bIsWither; }; private: -- cgit v1.2.3