From 9b97d63f8f939dbc431cc2dcd9eddf959f86603a Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 30 Apr 2021 14:23:46 +0100 Subject: Chest, weather, crash, and miscellaneous fixes (#5215) * Alpha-sort cChestEntity * Chests: use SendUpdateBlockEntity * Pathfinder: fix out of range Y * 1.13: correct weather packet ID * Chests: fix neighbour scanner + Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest. * Fix typo in cross coords computation. * Simplify hopper logic. * Block entities: ASSERT that type is correct If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type. * Chunk: fix some forgotten PendingSendBE cleanup + Add cleanup in SetAllData, WriteBlockArea - Remove RemoveBlockEntity (used once), HasBlockEntity (not used) * Replace MakeIndex with MakeIndexNoCheck * Remove extraneous MarkDirty in hopper & chests --- src/Mobs/PathFinder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Mobs/PathFinder.cpp') diff --git a/src/Mobs/PathFinder.cpp b/src/Mobs/PathFinder.cpp index 5356cedfe..bcc48d80e 100644 --- a/src/Mobs/PathFinder.cpp +++ b/src/Mobs/PathFinder.cpp @@ -192,7 +192,7 @@ bool cPathFinder::EnsureProperPoint(Vector3d & a_Vector, cChunk & a_Chunk) // This fixes the player leaning issue. // If that failed, we instead go down to the lowest air block. int YBelowUs = FloorC(a_Vector.y) - 1; - if (YBelowUs < 0) + if (!cChunkDef::IsValidHeight(YBelowUs)) { return false; -- cgit v1.2.3