From 853e6e6882969f24547d782d42a3c19df4395064 Mon Sep 17 00:00:00 2001 From: Gargaj Date: Sat, 14 Nov 2015 16:42:26 +0100 Subject: change from single followable item to multiple --- src/Mobs/PassiveMonster.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/Mobs/PassiveMonster.cpp') diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index c220a7128..a3d51da35 100644 --- a/src/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp @@ -43,15 +43,17 @@ void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { CheckEventLostPlayer(); } - cItem FollowedItem = GetFollowedItem(); - if (FollowedItem.IsEmpty()) + cItems FollowedItems; + GetFollowedItems(FollowedItems); + if (FollowedItems.Size() <= 0) { return; } cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast(m_SightDistance)); if (a_Closest_Player != nullptr) { - if (a_Closest_Player->GetEquippedItem().IsEqual(FollowedItem)) + cItem EquippedItem = a_Closest_Player->GetEquippedItem(); + if (FollowedItems.ContainsType(EquippedItem)) { Vector3d PlayerPos = a_Closest_Player->GetPosition(); MoveToPosition(PlayerPos); -- cgit v1.2.3