From 6a1984112146a14c96f43e9cdf758f5104d6d2a3 Mon Sep 17 00:00:00 2001 From: Bond-009 Date: Wed, 12 Jul 2017 12:42:02 +0200 Subject: Added basic ocelot behavior (#3829) --- src/Mobs/PassiveMonster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Mobs/PassiveMonster.cpp') diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index 02e16d22f..73defaf7f 100644 --- a/src/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp @@ -247,7 +247,7 @@ void cPassiveMonster::OnRightClicked(cPlayer & a_Player) eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(EquippedItem.m_ItemDamage); if ( (MonsterType == m_MobType) && - (GetWorld()->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true) != cEntity::INVALID_ID) // Spawning succeeded + (m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true) != cEntity::INVALID_ID) // Spawning succeeded ) { if (!a_Player.IsGameModeCreative()) -- cgit v1.2.3