From 77a36b58d8731821c88493742781cee0602d12ef Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Thu, 21 Aug 2014 08:12:05 -0600 Subject: Moved old mob code into its own sub directory --- src/Mobs/Old Mobs/Squid.cpp | 62 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 src/Mobs/Old Mobs/Squid.cpp (limited to 'src/Mobs/Old Mobs/Squid.cpp') diff --git a/src/Mobs/Old Mobs/Squid.cpp b/src/Mobs/Old Mobs/Squid.cpp new file mode 100644 index 000000000..bd0e141a0 --- /dev/null +++ b/src/Mobs/Old Mobs/Squid.cpp @@ -0,0 +1,62 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Squid.h" +#include "../Vector3.h" +#include "../Chunk.h" + + + + + +cSquid::cSquid(void) : + super("Squid", mtSquid, "", "", 0.95, 0.95) +{ +} + + + + + +void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + // Drops 0-3 Ink Sacs + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 3 + LootingLevel, E_ITEM_DYE, E_META_DYE_BLACK); +} + + + + + +void cSquid::Tick(float a_Dt, cChunk & a_Chunk) +{ + // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk + // that is not where the entity currently resides (FS #411) + + Vector3d Pos = GetPosition(); + + // TODO: Not a real behavior, but cool :D + int RelY = (int)floor(Pos.y); + if ((RelY < 0) || (RelY >= cChunkDef::Height)) + { + return; + } + int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; + BLOCKTYPE BlockType; + if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire()) + { + // Burn for 10 ticks, then decide again + StartBurning(10); + } + + super::Tick(a_Dt, a_Chunk); +} + + + -- cgit v1.2.3