From 34e0bc759326803ead6e752533b402ff32db9dd2 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Wed, 20 Aug 2014 18:56:31 -0600 Subject: Got the new mob classes implemented. --- src/Mobs/NewZombiePigman.cpp | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 src/Mobs/NewZombiePigman.cpp (limited to 'src/Mobs/NewZombiePigman.cpp') diff --git a/src/Mobs/NewZombiePigman.cpp b/src/Mobs/NewZombiePigman.cpp new file mode 100644 index 000000000..e0a491805 --- /dev/null +++ b/src/Mobs/NewZombiePigman.cpp @@ -0,0 +1,38 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "NewZombiePigman.h" +#include "../World.h" + + + + + +cNewZombiePigman::cNewZombiePigman(void) : + super("ZombiePigman", mtZombiePigman, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8) +{ +} + + + + + +void cNewZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET); + + cItems RareDrops; + RareDrops.Add(cItem(E_ITEM_GOLD)); + AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + AddRandomArmorDropItem(a_Drops, LootingLevel); + AddRandomWeaponDropItem(a_Drops, LootingLevel); +} + + + + -- cgit v1.2.3