From 34e0bc759326803ead6e752533b402ff32db9dd2 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Wed, 20 Aug 2014 18:56:31 -0600 Subject: Got the new mob classes implemented. --- src/Mobs/NewSlime.cpp | 61 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 src/Mobs/NewSlime.cpp (limited to 'src/Mobs/NewSlime.cpp') diff --git a/src/Mobs/NewSlime.cpp b/src/Mobs/NewSlime.cpp new file mode 100644 index 000000000..60f0021ab --- /dev/null +++ b/src/Mobs/NewSlime.cpp @@ -0,0 +1,61 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "NewSlime.h" +#include "FastRandom.h" +#include "World.h" + + + + + +cNewSlime::cNewSlime(int a_Size) : + super("Slime", + mtSlime, + Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), + Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), + 0.6 * a_Size, + 0.6 * a_Size + ), + m_Size(a_Size) +{ +} + + + + + +void cNewSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + + // Only slimes with the size 1 can drop slimeballs. + if (m_Size == 1) + { + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL); + } +} + + + + + +const AString cNewSlime::GetSizeName(int a_Size) const +{ + if (a_Size > 1) + { + return "big"; + } + else + { + return "small"; + } +} + + + + -- cgit v1.2.3