From 34e0bc759326803ead6e752533b402ff32db9dd2 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Wed, 20 Aug 2014 18:56:31 -0600 Subject: Got the new mob classes implemented. --- src/Mobs/NewMooshroom.cpp | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 src/Mobs/NewMooshroom.cpp (limited to 'src/Mobs/NewMooshroom.cpp') diff --git a/src/Mobs/NewMooshroom.cpp b/src/Mobs/NewMooshroom.cpp new file mode 100644 index 000000000..c9362b0f2 --- /dev/null +++ b/src/Mobs/NewMooshroom.cpp @@ -0,0 +1,35 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "NewMooshroom.h" +#include "../Entities/Player.h" + + + + + + + + + + +cNewMooshroom::cNewMooshroom(void) : + super("Mooshroom", mtMooshroom, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3) +{ +} + + + + + +void cNewMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER); + AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); +} + -- cgit v1.2.3