From 34e0bc759326803ead6e752533b402ff32db9dd2 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Wed, 20 Aug 2014 18:56:31 -0600 Subject: Got the new mob classes implemented. --- src/Mobs/NewGhast.cpp | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 src/Mobs/NewGhast.cpp (limited to 'src/Mobs/NewGhast.cpp') diff --git a/src/Mobs/NewGhast.cpp b/src/Mobs/NewGhast.cpp new file mode 100644 index 000000000..eb49a7a4f --- /dev/null +++ b/src/Mobs/NewGhast.cpp @@ -0,0 +1,32 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "NewGhast.h" +#include "../World.h" +#include "../Entities/GhastFireballEntity.h" + + + + +cNewGhast::cNewGhast(void) : + super("Ghast", mtGhast, "mob.ghast.scream", "mob.ghast.death", 4, 4) +{ +} + + + + + +void cNewGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR); +} + + + -- cgit v1.2.3