From 2359611c57edc70f68b1ba05bb87dbf9c3bbc11d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pablo=20Beltr=C3=A1n?= Date: Sun, 21 May 2017 10:29:06 +0200 Subject: Don't destroy monster when last target type is a player (#3721) In current Cuberite version if you are pursued by monsters you just have to disconnect and connect again to get rid of them. If no other player is in your chunk monsters will get destroyed. --- src/Mobs/Monster.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/Mobs/Monster.h') diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 1c3d9c37a..3aaadb57f 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -176,6 +176,9 @@ public: */ static cMonster * NewMonsterFromType(eMonsterType a_MobType); + /** Returns if this mob last target was a player to avoid destruction on player quit */ + bool WasLastTargetAPlayer() const { return m_WasLastTargetAPlayer; } + protected: /** The pathfinder instance handles pathfinding for this monster. */ @@ -251,6 +254,8 @@ protected: int m_Age; int m_AgingTimer; + bool m_WasLastTargetAPlayer; + /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops */ void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); -- cgit v1.2.3