From d344e574de0f2ac3786f05db0167c1e71e135673 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Sun, 17 Jan 2016 16:09:25 +0200 Subject: Spiders now friendly at daylight, new cChunk functions --- src/Mobs/Monster.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Mobs/Monster.cpp') diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index a24df6bc2..4a543e400 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -560,14 +560,14 @@ void cMonster::OnRightClicked(cPlayer & a_Player) // Checks to see if EventSeePlayer should be fired // monster sez: Do I see the player -void cMonster::CheckEventSeePlayer(void) +void cMonster::CheckEventSeePlayer(cChunk & a_Chunk) { // TODO: Rewrite this to use cWorld's DoWithPlayers() cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), static_cast(m_SightDistance), false); if (Closest != nullptr) { - EventSeePlayer(Closest); + EventSeePlayer(Closest, a_Chunk); } } @@ -596,7 +596,7 @@ void cMonster::CheckEventLostPlayer(void) // What to do if player is seen // default to change state to chasing -void cMonster::EventSeePlayer(cEntity * a_SeenPlayer) +void cMonster::EventSeePlayer(cEntity * a_SeenPlayer, cChunk & a_Chunk) { m_Target = a_SeenPlayer; } -- cgit v1.2.3