From 1b32b005626e7dd7e466358910d461bf5fb11a64 Mon Sep 17 00:00:00 2001 From: TheJumper Date: Fri, 21 Feb 2014 18:45:00 +0100 Subject: Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops --- src/Mobs/Horse.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/Mobs/Horse.cpp') diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp index bb9a4e3f6..4220585a1 100644 --- a/src/Mobs/Horse.cpp +++ b/src/Mobs/Horse.cpp @@ -140,7 +140,8 @@ void cHorse::OnRightClicked(cPlayer & a_Player) void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER); if (m_bIsSaddled) { a_Drops.push_back(cItem(E_ITEM_SADDLE, 1)); -- cgit v1.2.3