From 1b32b005626e7dd7e466358910d461bf5fb11a64 Mon Sep 17 00:00:00 2001 From: TheJumper Date: Fri, 21 Feb 2014 18:45:00 +0100 Subject: Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops --- src/Mobs/Ghast.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/Mobs/Ghast.cpp') diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index 96a29b2d8..b62069d63 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -18,8 +18,9 @@ cGhast::cGhast(void) : void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER); - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR); } -- cgit v1.2.3