From 2cc597372afddbd798c2a8c2e754b3f9c7a36038 Mon Sep 17 00:00:00 2001 From: TheJumper Date: Sun, 23 Feb 2014 19:44:58 +0100 Subject: Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters --- src/Mobs/Creeper.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/Mobs/Creeper.cpp') diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index ff0abfdca..40ee20e44 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -39,7 +39,12 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk) void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER); + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); if ((a_Killer != NULL) && (a_Killer->IsProjectile())) { -- cgit v1.2.3