From 90be4e7efdb455dc4bf4e150c403586a5c73d3f1 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Sat, 3 Sep 2016 14:31:27 +0300 Subject: Entities now bail out of ticks if destroyed (#3363) --- src/Mobs/AggressiveMonster.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/Mobs/AggressiveMonster.cpp') diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index c67f01b8f..109ad274c 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -52,6 +52,11 @@ void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity, cChunk & a_Chunk) void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); + if (!IsTicking()) + { + // The base class tick destroyed us + return; + } if (m_EMState == CHASING) { -- cgit v1.2.3