From 9440b61c8c84dcc5b1348505f5e86d59be8a391d Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Mon, 24 Feb 2014 14:43:46 +0100 Subject: Fixed MCServer not compiling with C++03 compilers --- src/Items/ItemEmptyMap.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Items') diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h index db28511f3..6618bfce2 100644 --- a/src/Items/ItemEmptyMap.h +++ b/src/Items/ItemEmptyMap.h @@ -36,10 +36,10 @@ public: // The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it. - const int RegionWidth = cChunkDef::Width * 8 * pow(2, DEFAULT_SCALE); + const int RegionWidth = cChunkDef::Width * 8 * pow(2.0, (double) DEFAULT_SCALE); - int CenterX = round(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth; - int CenterZ = round(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth; + int CenterX = floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth; + int CenterZ = floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth; cMap * NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE); -- cgit v1.2.3