From ba5312c198a7bb31b26fba57a966f16f07de1c90 Mon Sep 17 00:00:00 2001 From: 12xx12 <44411062+12xx12@users.noreply.github.com> Date: Thu, 17 Sep 2020 20:06:41 +0200 Subject: Fixed snow golems and added documentation to damage type and added damage type for damage from environment to mobs (#4877) * made snow golems not crashing the server anymore * changed damage type to environment * updated damage in API dopcumentation and changed enderman damage type * removed incidental d in the code Co-authored-by: 12xx12 <12xx12100@gmail.com> --- src/Items/ItemPumpkin.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Items/ItemPumpkin.h') diff --git a/src/Items/ItemPumpkin.h b/src/Items/ItemPumpkin.h index 33810b51f..897cba279 100644 --- a/src/Items/ItemPumpkin.h +++ b/src/Items/ItemPumpkin.h @@ -82,7 +82,7 @@ public: bool TrySpawnSnowGolem(cWorld & a_World, cPlayer & a_Player, const Vector3i a_PumpkinPos) { ASSERT(a_PumpkinPos.y > 1); - ASSERT(a_World.GetBlock(a_PumpkinPos.addedY(-1)) == E_BLOCK_SNOW); + ASSERT(a_World.GetBlock(a_PumpkinPos.addedY(-1)) == E_BLOCK_SNOW_BLOCK); // Need one more snow block 2 blocks below the pumpkin: if (a_World.GetBlock(a_PumpkinPos.addedY(-2)) != E_BLOCK_SNOW_BLOCK) -- cgit v1.2.3