From af4a21ea0689107b377818574cb07dc4a2e8b755 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 8 Jun 2014 21:58:08 +0200 Subject: Fixed deadlock when moving players to other worlds. Fixes #1039, fixes #851 --- src/Items/ItemPainting.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Items/ItemPainting.h') diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h index b85098221..e4bb76ebe 100644 --- a/src/Items/ItemPainting.h +++ b/src/Items/ItemPainting.h @@ -79,7 +79,7 @@ public: }; cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, Dir, a_BlockX, a_BlockY, a_BlockZ); - Painting->Initialize(a_World); + Painting->Initialize(*a_World); if (!a_Player->IsGameModeCreative()) { -- cgit v1.2.3