From 365cbc6e1cea96741e26c9ce912b003f8fd2c62c Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 29 Sep 2019 14:59:24 +0200 Subject: Refactored more of Entities and BlockEntities to use Vector3. (#4403) --- src/Items/ItemPainting.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Items/ItemPainting.h') diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h index 8e5a1b5d2..f9fa0a601 100644 --- a/src/Items/ItemPainting.h +++ b/src/Items/ItemPainting.h @@ -70,7 +70,7 @@ public: { "BurningSkull" } }; - auto Painting = cpp14::make_unique(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, a_BlockFace, a_BlockX, a_BlockY, a_BlockZ); + auto Painting = cpp14::make_unique(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, a_BlockFace, Vector3i{a_BlockX, a_BlockY, a_BlockZ}); auto PaintingPtr = Painting.get(); if (!PaintingPtr->Initialize(std::move(Painting), *a_World)) { -- cgit v1.2.3