From b4aa19f329b06e42eb2591fc488b70dc0df41940 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Fri, 5 Jan 2018 11:28:06 +0000 Subject: Item durability loss now depends on the item used. (#4123) Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119 --- src/Items/ItemHandler.h | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/Items/ItemHandler.h') diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index faee5d008..26703f573 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -21,10 +21,14 @@ class cItemHandler { public: + /** Actions that may cause durability of an item may be lost, where the + magnitude of the loss depends on the specific item used to perform the + action */ enum eDurabilityLostAction { - dlaBreakBlock, dlaAttackEntity, + dlaBreakBlock, + dlaBreakBlockInstant, }; cItemHandler(int a_ItemType); @@ -107,7 +111,9 @@ public: /** Called after the player has eaten this item. */ virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item); - /** Get the durability lost which the item will get, when a specified action was performed. */ + /** Get the durability lost which the item will get, when a specified action + was performed. This is only relevant for uses where the damage taken may + depend on the item used. */ virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action); /** Returns the maximum stack size for a given item */ -- cgit v1.2.3