From 35def963f06dd46823300aebf09af0009189328b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 28 Feb 2014 15:31:20 +0100 Subject: Moved common cGroupManager code to a separate function. This fixes my concerns in PR #709. --- src/GroupManager.cpp | 21 ++++++++++++++++----- 1 file changed, 16 insertions(+), 5 deletions(-) (limited to 'src/GroupManager.cpp') diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp index 5125e7586..33b601e82 100644 --- a/src/GroupManager.cpp +++ b/src/GroupManager.cpp @@ -55,16 +55,27 @@ cGroupManager::cGroupManager() +void cGroupManager::GenerateDefaultUsersIni(cIniFile & a_IniFile) +{ + LOGWARN("Regenerating users.ini, all users will be reset"); + a_IniFile.AddHeaderComment(" This file stores the players' groups."); + a_IniFile.AddHeaderComment(" The format is:"); + a_IniFile.AddHeaderComment(" [PlayerName]"); + a_IniFile.AddHeaderComment(" Groups = GroupName1, GroupName2, ..."); + + a_IniFile.WriteFile("users.ini"); +} + + + + + void cGroupManager::CheckUsers(void) { cIniFile IniFile; if (!IniFile.ReadFile("users.ini")) { - LOGWARN("Regenerating users.ini, all users will be reset"); - IniFile.AddHeaderComment(" This is the file in which the group the player belongs to is stored"); - IniFile.AddHeaderComment(" The format is: [PlayerName] | Groups=GroupName"); - - IniFile.WriteFile("users.ini"); + GenerateDefaultUsersIni(IniFile); return; } -- cgit v1.2.3