From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- src/Generating/StructGen.h | 165 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 165 insertions(+) create mode 100644 src/Generating/StructGen.h (limited to 'src/Generating/StructGen.h') diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h new file mode 100644 index 000000000..853748bb8 --- /dev/null +++ b/src/Generating/StructGen.h @@ -0,0 +1,165 @@ + +// StructGen.h + +/* Interfaces to the various structure generators: + - cStructGenTrees + - cStructGenMarbleCaves + - cStructGenOres +*/ + + + + + +#pragma once + +#include "ComposableGenerator.h" +#include "../Noise.h" + + + + + +class cStructGenTrees : + public cStructureGen +{ +public: + cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) : + m_Seed(a_Seed), + m_Noise(a_Seed), + m_BiomeGen(a_BiomeGen), + m_HeightGen(a_HeightGen), + m_CompositionGen(a_CompositionGen) + {} + +protected: + + int m_Seed; + cNoise m_Noise; + cBiomeGen * m_BiomeGen; + cTerrainHeightGen * m_HeightGen; + cTerrainCompositionGen * m_CompositionGen; + + /** Generates and applies an image of a single tree. + Parts of the tree inside the chunk are applied to a_BlockX. + Parts of the tree outside the chunk are stored in a_OutsideX + */ + void GenerateSingleTree( + int a_ChunkX, int a_ChunkZ, int a_Seq, + cChunkDesc & a_ChunkDesc, + sSetBlockVector & a_OutsideLogs, + sSetBlockVector & a_OutsideOther + ) ; + + /// Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow + void ApplyTreeImage( + int a_ChunkX, int a_ChunkZ, + cChunkDesc & a_ChunkDesc, + const sSetBlockVector & a_Image, + sSetBlockVector & a_Overflow + ); + + int GetNumTrees( + int a_ChunkX, int a_ChunkZ, + const cChunkDef::BiomeMap & a_Biomes + ); + + // cStructureGen override: + virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; +} ; + + + + + +class cStructGenOreNests : + public cStructureGen +{ +public: + cStructGenOreNests(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {} + +protected: + cNoise m_Noise; + int m_Seed; + + // cStructureGen override: + virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; + + void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq); +} ; + + + + + +class cStructGenLakes : + public cStructureGen +{ +public: + cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) : + m_Noise(a_Seed), + m_Seed(a_Seed), + m_Fluid(a_Fluid), + m_HeiGen(a_HeiGen), + m_Probability(a_Probability) + { + } + +protected: + cNoise m_Noise; + int m_Seed; + BLOCKTYPE m_Fluid; + cTerrainHeightGen & m_HeiGen; + int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake + + // cStructureGen override: + virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; + + /// Creates a lake image for the specified chunk into a_Lake + void CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a_Lake); +} ; + + + + + + +class cStructGenDirectOverhangs : + public cStructureGen +{ +public: + cStructGenDirectOverhangs(int a_Seed); + +protected: + cNoise m_Noise1; + cNoise m_Noise2; + + // cStructureGen override: + virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; + + bool HasWantedBiome(cChunkDesc & a_ChunkDesc) const; +} ; + + + + + +class cStructGenDistortedMembraneOverhangs : + public cStructureGen +{ +public: + cStructGenDistortedMembraneOverhangs(int a_Seed); + +protected: + cNoise m_NoiseX; + cNoise m_NoiseY; + cNoise m_NoiseZ; + cNoise m_NoiseH; + + // cStructureGen override: + virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; +} ; + + + + -- cgit v1.2.3