From 7a3b3aeb3c28b7ba899d6dff2b5e160a95529f40 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 13 Nov 2014 21:28:50 +0100 Subject: Gen refactor: Implemented CompositedHeiGen. This fixes crashes in the Village generator due to the missing generator. --- src/Generating/StructGen.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/Generating/StructGen.cpp') diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 1c83cf78f..ca8f0411f 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -42,6 +42,7 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc) cChunkDesc::Shape workerShape; m_BiomeGen->GenBiomes (BaseX, BaseZ, WorkerDesc.GetBiomeMap()); m_ShapeGen->GenShape (BaseX, BaseZ, workerShape); + WorkerDesc.SetHeightFromShape (workerShape); m_CompositionGen->ComposeTerrain(WorkerDesc, workerShape); } else -- cgit v1.2.3