From 5325885ef49c57ecc7d7f071fc29df6c55467eb5 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 20 Nov 2014 14:45:20 +0100 Subject: Noise3D generators: Changed noise generator to InterpolNoise. --- src/Generating/Noise3DGenerator.h | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/Generating/Noise3DGenerator.h') diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 7822a9efa..54429b42b 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -81,17 +81,17 @@ public: void Initialize(cIniFile & a_IniFile); protected: - /** The noise that is used to choose between density noise A and B. */ - cPerlinNoise m_ChoiceNoise; + /** The 3D noise that is used to choose between density noise A and B. */ + cOctavedNoise> m_ChoiceNoise; /** Density 3D noise, variant A. */ - cPerlinNoise m_DensityNoiseA; + cOctavedNoise> m_DensityNoiseA; /** Density 3D noise, variant B. */ - cPerlinNoise m_DensityNoiseB; + cOctavedNoise> m_DensityNoiseB; /** Heightmap-like noise used to provide variance for low-amplitude biomes. */ - cPerlinNoise m_BaseNoise; + cOctavedNoise> m_BaseNoise; /** Block height of the sealevel, used for composing the terrain. */ int m_SeaLevel; @@ -155,16 +155,16 @@ protected: /** The noise that is used to choose between density noise A and B. */ - cPerlinNoise m_ChoiceNoise; + cOctavedNoise> m_ChoiceNoise; /** Density 3D noise, variant A. */ - cPerlinNoise m_DensityNoiseA; + cOctavedNoise> m_DensityNoiseA; /** Density 3D noise, variant B. */ - cPerlinNoise m_DensityNoiseB; + cOctavedNoise> m_DensityNoiseB; /** Heightmap-like noise used to provide variance for low-amplitude biomes. */ - cPerlinNoise m_BaseNoise; + cOctavedNoise> m_BaseNoise; /** The underlying biome generator. */ cBiomeGenPtr m_BiomeGen; -- cgit v1.2.3