From 95ab73e4eda3acaec32293a33bca25c49639dcc7 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 28 Nov 2013 21:15:50 +0100 Subject: Added new biomes to old height generators. Now Biomal and DistortedHeight generators will work with new biomes. --- src/Generating/HeiGen.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Generating/HeiGen.h') diff --git a/src/Generating/HeiGen.h b/src/Generating/HeiGen.h index 1b246c70a..1376f2a25 100644 --- a/src/Generating/HeiGen.h +++ b/src/Generating/HeiGen.h @@ -131,7 +131,7 @@ protected: float m_HeightFreq3, m_HeightAmp3; float m_BaseHeight; } ; - static const sGenParam m_GenParam[biNumBiomes]; + static const sGenParam m_GenParam[256]; // cTerrainHeightGen overrides: virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; -- cgit v1.2.3