From cea997426b7d66f5aa9f8aac5fd5b603bcaa3fb8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 10 Jan 2014 22:22:54 +0100 Subject: Decoupled cChunkGenerator from cWorld and cRoot. Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS. --- src/Generating/FinishGen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Generating/FinishGen.cpp') diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 145fe22e0..4915e6818 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -520,7 +520,7 @@ void cFinishGenPreSimulator::StationarizeFluid( /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFinishGenFluidSprings: -cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World) : +cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension) : m_Noise(a_Seed + a_Fluid * 100), // Need to take fluid into account, otherwise water and lava springs generate next to each other m_HeightDistribution(255), m_Fluid(a_Fluid) @@ -529,7 +529,7 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI AString SectionName = IsWater ? "WaterSprings" : "LavaSprings"; AString DefaultHeightDistribution; int DefaultChance = 0; - switch (a_World.GetDimension()) + switch (a_Dimension) { case dimNether: { -- cgit v1.2.3