From 82a06725bddd18e88db59afac65435bf3079a26b Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Fri, 10 Jan 2014 16:31:45 +0100 Subject: Added cFinishGenNetherSprinkleFoliage. --- src/Generating/FinishGen.cpp | 45 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) (limited to 'src/Generating/FinishGen.cpp') diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 145fe22e0..8c05b2135 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -39,6 +39,51 @@ static inline bool IsWater(BLOCKTYPE a_BlockType) +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cFinishGenNetherSprinkleFoliage: + +void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) +{ + double ChunkX = a_ChunkDesc.GetChunkX() + 0.5; // We can't devide through 0 so lets add 0.5 to all the chunk coordinates. + double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.5; + + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + for (int y = 1; y < cChunkDef::Height; y++) + { + if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(x, y - 1, z)]) // Only place on solid blocks + { + continue; + } + if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) + { + continue; + } + + NOISE_DATATYPE Val = m_Noise.CubicNoise1D((float) ((ChunkX * x) * (ChunkZ * z) * y)); + if (Val < -0.98) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_BROWN_MUSHROOM); + } + else if (Val < -0.96) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_RED_MUSHROOM); + } + else if (Val < -0.94) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_FIRE); + } + } + } + } +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFinishGenSprinkleFoliage: -- cgit v1.2.3