From a600e3bdfef5514d28475b6574f1c78ee74ed214 Mon Sep 17 00:00:00 2001 From: LO1ZB Date: Wed, 3 Sep 2014 00:14:51 +0200 Subject: hopefully the last commit for removing y-coord from chunks. :) --- src/Generating/ChunkGenerator.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/Generating/ChunkGenerator.h') diff --git a/src/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h index 17ca8adce..0737834c9 100644 --- a/src/Generating/ChunkGenerator.h +++ b/src/Generating/ChunkGenerator.h @@ -116,7 +116,7 @@ public: void Stop(void); /// Queues the chunk for generation; removes duplicate requests - void QueueGenerateChunk(int a_ChunkX, int a_ChunkZ); + void QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate); /// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading. void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); @@ -137,10 +137,10 @@ private: int m_Seed; - cCriticalSection m_CS; - cChunkCoordsList m_Queue; - cEvent m_Event; ///< Set when an item is added to the queue or the thread should terminate - cEvent m_evtRemoved; ///< Set when an item is removed from the queue + cCriticalSection m_CS; + cChunkCoordWithBoolList m_Queue; + cEvent m_Event; ///< Set when an item is added to the queue or the thread should terminate + cEvent m_evtRemoved; ///< Set when an item is removed from the queue cGenerator * m_Generator; ///< The actual generator engine used to generate chunks -- cgit v1.2.3