From 49dd645aa67041904cb35c1337e7e52ea99669ae Mon Sep 17 00:00:00 2001 From: Mat Date: Sun, 22 Mar 2020 12:17:04 +0200 Subject: Don't remove items twice (#4524) * Don't remove items twice --- src/Entities/ArrowEntity.cpp | 2 +- src/Entities/Player.cpp | 4 ---- 2 files changed, 1 insertion(+), 5 deletions(-) (limited to 'src/Entities') diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 6fef2c7ee..54ece0e16 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -145,7 +145,7 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest) // Do not add the arrow to the inventory when the player is in creative: if (!a_Dest.IsGameModeCreative()) { - int NumAdded = a_Dest.GetInventory().AddItem(E_ITEM_ARROW); + int NumAdded = a_Dest.GetInventory().AddItem(cItem(E_ITEM_ARROW)); if (NumAdded == 0) { // No space in the inventory diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index b182629ea..637cc3710 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -712,10 +712,6 @@ void cPlayer::FinishEating(void) { return; } - if (!IsGameModeCreative()) - { - GetInventory().RemoveOneEquippedItem(); - } ItemHandler->OnFoodEaten(m_World, this, &Item); } -- cgit v1.2.3