From 24c6da6209be2d6726c1bad441945310f1c4aaab Mon Sep 17 00:00:00 2001 From: Jonathan Fabian Date: Tue, 2 Dec 2014 20:25:41 -0500 Subject: Add missing IsSpectatorMode() checks in Player.cpp, make sure that player is flying when spawned otherwise it will fall through the world. --- src/Entities/Player.cpp | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) (limited to 'src/Entities') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index edcdb4799..e422d4042 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -120,6 +120,11 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : { m_CanFly = true; } + if (World->IsGameModeSpectator()) //Otherwise Player will fall out of the world on join + { + m_CanFly = true; + m_IsFlying = true; + } } cRoot::Get()->GetServer()->PlayerCreated(this); @@ -1074,7 +1079,7 @@ bool cPlayer::IsGameModeAdventure(void) const bool cPlayer::IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator - ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure + ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Spectator } @@ -1893,8 +1898,8 @@ void cPlayer::UseEquippedItem(int a_Amount) void cPlayer::TickBurning(cChunk & a_Chunk) { - // Don't burn in creative and stop burning in creative if necessary - if (!IsGameModeCreative()) + // Don't burn in creative or spectator and stop burning in creative if necessary + if (!(IsGameModeCreative() || IsGameModeSpectator())) { super::TickBurning(a_Chunk); } @@ -1913,9 +1918,9 @@ void cPlayer::HandleFood(void) { // Ref.: http://www.minecraftwiki.net/wiki/Hunger - if (IsGameModeCreative()) + if (IsGameModeCreative() || IsGameModeSpectator()) { - // Hunger is disabled for Creative + // Hunger is disabled for Creative and Spectator return; } @@ -2080,7 +2085,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) void cPlayer::ApplyFoodExhaustionFromMovement() { - if (IsGameModeCreative()) + if (IsGameModeCreative() || IsGameModeSpectator()) { return; } -- cgit v1.2.3