From e27290f7d2d1a9fb0c8e77b73bb6634a43c45d4c Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Mon, 23 Jul 2018 17:26:48 +0100 Subject: cPawn: Reset last ground height in ResetPosition (#4261) Prevents fall damage after teleporting/portaling to a lower height. Fixes #3457 --- src/Entities/Player.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/Entities/Player.cpp') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 181a54870..0f18ebe66 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1650,7 +1650,6 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) { ResetPosition({a_PosX, a_PosY, a_PosZ}); FreezeInternal(GetPosition(), false); - m_LastGroundHeight = a_PosY; m_bIsTeleporting = true; m_World->BroadcastTeleportEntity(*this, GetClientHandle()); -- cgit v1.2.3