From ae6cb01e5666a8d4cedaf221f2e784f862784482 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 24 Dec 2013 15:16:30 +0000 Subject: Fixed comments in main.cpp and Player.cpp --- src/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Entities/Player.cpp') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 26572f39b..6d199e130 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -457,7 +457,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) TakeDamage(dtFalling, NULL, Damage, Damage, 0); } - // Apparently, Mojang changed player positions to always be rounded up. Normally, it doesn't affect much, but we need effect positions to be precise, so ceil() + // Mojang uses floor() to get X and Z positions, instead of just casting it to an (int) GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */); } -- cgit v1.2.3