From 17a84111ceb1c1d28bc420eeae9262bc10b869b9 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 25 Dec 2013 17:26:17 +0100 Subject: You are now able to sweep mobs to your position using fishing rods. --- src/Entities/Floater.h | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) (limited to 'src/Entities/Floater.h') diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h index 4db94986c..4bbe3f352 100644 --- a/src/Entities/Floater.h +++ b/src/Entities/Floater.h @@ -19,13 +19,22 @@ public: virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - bool CanPickup(void) const { return m_CanPickupItem; } + bool CanPickup(void) const { return m_CanPickupItem; } + int GetOwnerID(void) const { return m_PlayerID; } + int GetAttachedMobID(void) const { return m_AttachedMobID; } protected: - Vector3d m_Speed; + // Position Vector3d m_ParticlePos; + + // Bool needed to check if you can get a fish. + bool m_CanPickupItem; + + // Countdown times int m_PickupCountDown; - int m_PlayerID; int m_CountDownTime; - bool m_CanPickupItem; + + // Entity IDs + int m_PlayerID; + int m_AttachedMobID; } ; \ No newline at end of file -- cgit v1.2.3