From 30c8470a524f5d09f157d5c1c59eb72c205d5085 Mon Sep 17 00:00:00 2001 From: Lane Kolbly Date: Tue, 19 Sep 2017 09:12:54 -0500 Subject: Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959) * Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos --- src/Entities/Floater.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Entities/Floater.cpp') diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index de5824068..4dc64cf53 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -112,7 +112,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) if (m_CountDownTime <= 0) { m_BitePos = GetPosition(); - m_World->BroadcastSoundEffect("entity.bobber.splash", GetPosX(), GetPosY(), GetPosZ(), 1, 1); + m_World->BroadcastSoundEffect("entity.bobber.splash", GetPosition(), 1, 1); SetPosY(GetPosY() - 1); m_CanPickupItem = true; m_PickupCountDown = 20; -- cgit v1.2.3