From 59e906ec6caac03a705d194705cc2859c5797632 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Dami=C3=A1n=20Imrich?= Date: Fri, 22 Jan 2021 10:05:18 +0100 Subject: Implementation of totem of undying behaviour (#5111) * notchian totem of undying * ... * .... * Update src/Entities/Pawn.cpp Co-authored-by: Alexander Harkness * DeductTotem func * fixed build errors * Added myself to CONTRIBUTORS * Small changes Co-authored-by: Peter Co-authored-by: Alexander Harkness Co-authored-by: Tiger Wang --- src/Entities/Entity.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Entities/Entity.h') diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index cbefc764c..143993dad 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -146,6 +146,8 @@ public: esFireworkExploding = 17, // Passive mob is in "love mode" esMobInLove = 18, + // Plays totem of undying animation and sound + esTotemOfUndying = 35, } ; static const int FIRE_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in fire -- cgit v1.2.3