From 041bfd5860cd8ef51db42eb6fb4b50b45549feba Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 19 Jul 2014 01:40:29 -0700 Subject: Fixed clamping issues --- src/Entities/Entity.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/Entities/Entity.cpp') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 61b28ec70..f9331ede8 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -327,10 +327,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // TODO: Apply damage to armor - if (m_Health < 0) - { - m_Health = 0; - } + m_Health = std::max(m_Health, 0); if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs { -- cgit v1.2.3