From 365cbc6e1cea96741e26c9ce912b003f8fd2c62c Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 29 Sep 2019 14:59:24 +0200 Subject: Refactored more of Entities and BlockEntities to use Vector3. (#4403) --- src/Entities/Boat.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Entities/Boat.h') diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h index 1a00d48c9..aa6dc0637 100644 --- a/src/Entities/Boat.h +++ b/src/Entities/Boat.h @@ -35,6 +35,8 @@ public: CLASS_PROTODEF(cBoat) + cBoat(Vector3d a_Pos, eMaterial a_Material); + // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void OnRightClicked(cPlayer & a_Player) override; @@ -42,8 +44,6 @@ public: virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override; - cBoat(Vector3d a_Pos, eMaterial a_Material); - int GetLastDamage(void) const { return m_LastDamage; } int GetForwardDirection(void) const { return m_ForwardDirection; } -- cgit v1.2.3