From d3fd63c9eb5f783da0186efcef81a5b0eb9338d6 Mon Sep 17 00:00:00 2001 From: Jaume Aloy Date: Tue, 19 Aug 2014 12:38:15 +0200 Subject: Added some Enchantments - Bow enchantments: Infinity, Flame and Power - Sword and tools enchantments: Fire Aspect, Bane of Arthropods, Smite, Sharpness --- src/Entities/ArrowEntity.cpp | 26 +++++++++++++++++++++++--- 1 file changed, 23 insertions(+), 3 deletions(-) (limited to 'src/Entities/ArrowEntity.cpp') diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 913519c4c..c4fd378fb 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -18,6 +18,7 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a m_HitGroundTimer(0), m_HasTeleported(false), m_bIsCollected(false), + m_Creator(a_Creator), m_HitBlockPos(Vector3i(0, 0, 0)) { SetSpeed(a_Speed); @@ -43,6 +44,7 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : m_HitGroundTimer(0), m_HasTeleported(false), m_bIsCollected(false), + m_Creator(&a_Player), m_HitBlockPos(0, 0, 0) { if (a_Player.IsGameModeCreative()) @@ -68,9 +70,6 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const } - - - void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001)) @@ -90,6 +89,13 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa // Broadcast arrow hit sound m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + + if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && (m_TicksLeftBurning > 0)) + { + m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0); + m_World->SpawnPrimedTNT(X, Y, Z); + } + } @@ -103,8 +109,22 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { Damage += m_World->GetTickRandomNumber(Damage / 2 + 2); } + LOGD("Arrow hit an entity"); + + int PowerLevel = m_Creator->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPower); + if (PowerLevel > 0) + { + LOGD("Arrow hit an entity 2"); + int ExtraDamage = 0.25 * (PowerLevel + 1); + Damage += ceil(ExtraDamage); + } a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); + if (m_TicksLeftBurning > 0) + { + a_EntityHit.StartBurning(100); + } + // Broadcast successful hit sound GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); -- cgit v1.2.3 From 1897f678f93bb038fdc4caf1fb2995a28ef8f92e Mon Sep 17 00:00:00 2001 From: Jaume Aloy Date: Tue, 19 Aug 2014 16:08:17 +0200 Subject: Added more enchantments and some fixes - Removed Debug messages - Added Punch enchantment effect - Added Silk Touch enchantment - Added Unbreaking enchantment effect --- src/Entities/ArrowEntity.cpp | 22 ++++++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) (limited to 'src/Entities/ArrowEntity.cpp') diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index c4fd378fb..e71f30a66 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -109,18 +109,32 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { Damage += m_World->GetTickRandomNumber(Damage / 2 + 2); } - LOGD("Arrow hit an entity"); int PowerLevel = m_Creator->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPower); if (PowerLevel > 0) { - LOGD("Arrow hit an entity 2"); int ExtraDamage = 0.25 * (PowerLevel + 1); Damage += ceil(ExtraDamage); } - a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); + + int KnockbackAmount = 1; + int PunchLevel = m_Creator->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch); + if (PunchLevel > 0) + { + Vector3f LookVector = m_Creator->GetLookVector(); + Vector3f FinalSpeed = Vector3f(0, 0, 0); + switch (PunchLevel) + { + case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5); + case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8); + default: break; + } + a_EntityHit.SetSpeed(FinalSpeed); + } + + a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount); - if (m_TicksLeftBurning > 0) + if ((m_TicksLeftBurning > 0 && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming())) { a_EntityHit.StartBurning(100); } -- cgit v1.2.3 From 596203e692e6322c7f989b1625cbe03dc1eb6a6c Mon Sep 17 00:00:00 2001 From: Jaume Aloy Date: Tue, 19 Aug 2014 17:57:32 +0200 Subject: Fixes - Changed m_TicksLeftBurning > 0 for IsOnFire() - Tried to do the changes in BlockHandler.cpp - Removed m_Creator in ArrowEntity - Added m_Enchantments in ProjectileEntity CreatorData - Added blank lines between functions --- src/Entities/ArrowEntity.cpp | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) (limited to 'src/Entities/ArrowEntity.cpp') diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index e71f30a66..12149b297 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -18,7 +18,6 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a m_HitGroundTimer(0), m_HasTeleported(false), m_bIsCollected(false), - m_Creator(a_Creator), m_HitBlockPos(Vector3i(0, 0, 0)) { SetSpeed(a_Speed); @@ -44,7 +43,6 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : m_HitGroundTimer(0), m_HasTeleported(false), m_bIsCollected(false), - m_Creator(&a_Player), m_HitBlockPos(0, 0, 0) { if (a_Player.IsGameModeCreative()) @@ -70,6 +68,9 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const } + + + void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001)) @@ -90,7 +91,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa // Broadcast arrow hit sound m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && (m_TicksLeftBurning > 0)) + if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && (IsOnFire())) { m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0); m_World->SpawnPrimedTNT(X, Y, Z); @@ -110,7 +111,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) Damage += m_World->GetTickRandomNumber(Damage / 2 + 2); } - int PowerLevel = m_Creator->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPower); + int PowerLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPower); if (PowerLevel > 0) { int ExtraDamage = 0.25 * (PowerLevel + 1); @@ -118,10 +119,10 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) } int KnockbackAmount = 1; - int PunchLevel = m_Creator->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch); + int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch); if (PunchLevel > 0) { - Vector3f LookVector = m_Creator->GetLookVector(); + Vector3f LookVector = Vector3d(0, 0, 0); Vector3f FinalSpeed = Vector3f(0, 0, 0); switch (PunchLevel) { @@ -134,7 +135,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount); - if ((m_TicksLeftBurning > 0 && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming())) + if ((IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming())) { a_EntityHit.StartBurning(100); } -- cgit v1.2.3 From 19d1c976e7cd7f6c8a4cb3540d5512a035a4162a Mon Sep 17 00:00:00 2001 From: Jaume Aloy Date: Thu, 21 Aug 2014 12:08:38 +0200 Subject: Protection Enchantments, some fixes - Protection echantments (fire, blast, feather falling, protection and projectile). It isn't finished, add secondary effects and optimize the code. - Removed some brackets. - Silk touch fixed. --- src/Entities/ArrowEntity.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/Entities/ArrowEntity.cpp') diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 12149b297..c3e7c5d79 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -91,7 +91,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa // Broadcast arrow hit sound m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && (IsOnFire())) + if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire()) { m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0); m_World->SpawnPrimedTNT(X, Y, Z); @@ -122,12 +122,12 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch); if (PunchLevel > 0) { - Vector3f LookVector = Vector3d(0, 0, 0); + Vector3d LookVector = GetLookVector(); Vector3f FinalSpeed = Vector3f(0, 0, 0); switch (PunchLevel) { - case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5); - case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8); + case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5); break; + case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8); break; default: break; } a_EntityHit.SetSpeed(FinalSpeed); @@ -135,7 +135,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount); - if ((IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming())) + if (IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming()) { a_EntityHit.StartBurning(100); } -- cgit v1.2.3 From f22f67a63ced1e99abafd09026b1b4955fb3664e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 1 Sep 2014 14:29:13 +0200 Subject: Fixed MSVC warning. --- src/Entities/ArrowEntity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Entities/ArrowEntity.cpp') diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index c3e7c5d79..954e0a267 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -114,8 +114,8 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) int PowerLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPower); if (PowerLevel > 0) { - int ExtraDamage = 0.25 * (PowerLevel + 1); - Damage += ceil(ExtraDamage); + int ExtraDamage = (int)ceil(0.25 * (PowerLevel + 1)); + Damage += ExtraDamage; } int KnockbackAmount = 1; -- cgit v1.2.3