From af4a21ea0689107b377818574cb07dc4a2e8b755 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 8 Jun 2014 21:58:08 +0200 Subject: Fixed deadlock when moving players to other worlds. Fixes #1039, fixes #851 --- src/ClientHandle.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/ClientHandle.h') diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 3f1cdf55a..0d883f3af 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -149,7 +149,7 @@ public: void SendPlayerSpawn (const cPlayer & a_Player); void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); - void SendRespawn (void); + void SendRespawn (const cWorld & a_World); void SendExperience (void); void SendExperienceOrb (const cExpOrb & a_ExpOrb); void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); @@ -251,8 +251,8 @@ public: void SendData(const char * a_Data, size_t a_Size); /** Called when the player moves into a different world. - Locks the current world, doesn't lock the new world. */ - void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket); + Sends an UnloadChunk packet for each loaded chunk and resets the streamed chunks. */ + void RemoveFromWorld(void); /** Called when the player will enchant a Item */ void HandleEnchantItem(Byte & WindowID, Byte & Enchantment); -- cgit v1.2.3