From 30ead790490f04248b861db79fddde9148b552f4 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 6 Dec 2013 23:47:07 +0000 Subject: Renamed animation function Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know. --- src/ClientHandle.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/ClientHandle.h') diff --git a/src/ClientHandle.h b/src/ClientHandle.h index b3550110d..4498c15c2 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -114,7 +114,7 @@ public: void SendHealth (void); void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); void SendPickupSpawn (const cPickup & a_Pickup); - void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation); + void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline); void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) void SendPlayerMoveLook (void); -- cgit v1.2.3