From 1932cc38a1fba31a61be2f1a5d17ced46d5915ad Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 7 Dec 2013 14:41:58 +0000 Subject: Fixed trapdoors not toggling The redstone simulator kept on resetting them. --- src/ClientHandle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index f11b7b85f..eba895fcd 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -205,7 +205,7 @@ void cClientHandle::Kick(const AString & a_Reason) { if (m_State >= csAuthenticating) // Don't log pings { - LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), StripColorCodes(a_Reason).c_str()); + LOGINFO("Kicking player %s for \"%s\"", m_Username.c_str(), StripColorCodes(a_Reason).c_str()); } SendDisconnect(a_Reason); } -- cgit v1.2.3