From 0efd74f114dad98c4fadc0318718f2e0203bca8b Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 15 Dec 2013 18:54:54 +0100 Subject: This adds a function that allows you to 'shoot' a player towards a direction. --- src/ClientHandle.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index d585eccf1..0d70b2a2b 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1765,8 +1765,6 @@ void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status) void cClientHandle::SendEntityVelocity(const cEntity & a_Entity) { - ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - m_Protocol->SendEntityVelocity(a_Entity); } -- cgit v1.2.3