From a431b45641d119a91a74cd88768389eebeb54a68 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Tue, 5 Apr 2016 11:45:09 +0300 Subject: Improved player freeze code --- src/ChunkMap.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/ChunkMap.cpp') diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 629acb341..156d93e2f 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -2920,8 +2920,9 @@ void cChunkMap::cChunkLayer::Tick(std::chrono::milliseconds a_Dt) { for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++) { - // Only tick chunks that are valid and should be ticked: - if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid() && m_Chunks[i]->ShouldBeTicked()) + // Only tick chunks that should be ticked: + // Note that chunks that are not IsValid() will only tick players and then bailout + if ((m_Chunks[i] != nullptr) && m_Chunks[i]->ShouldBeTicked()) { m_Chunks[i]->Tick(a_Dt); } -- cgit v1.2.3