From f9008a4860dc9af9ca2e2ceb643064745269dcec Mon Sep 17 00:00:00 2001 From: Gargaj Date: Tue, 1 Dec 2015 23:12:44 +0100 Subject: allow use failures to propagate from the entity/block to the player --- src/Chunk.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/Chunk.h') diff --git a/src/Chunk.h b/src/Chunk.h index ca818a378..a382f3e17 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -317,7 +317,9 @@ public: /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */ bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible - void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords + /** Use block entity on coordinate. + returns true if the use was successful, return false to use the block as a "normal" block */ + bool UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes); -- cgit v1.2.3