From 9749c3aac9dbfbc46a919193c97bb9c9e5339e03 Mon Sep 17 00:00:00 2001 From: Lukas Pioch Date: Thu, 24 Sep 2015 10:48:33 +0200 Subject: Implemented brewing --- src/Chunk.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/Chunk.h') diff --git a/src/Chunk.h b/src/Chunk.h index 6316f6910..60fbafa94 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -31,6 +31,7 @@ class MTRand; class cPlayer; class cChunkMap; class cBeaconEntity; +class cBrewingstandEntity; class cBoundingBox; class cChestEntity; class cChunkDataCallback; @@ -54,6 +55,7 @@ class cSetChunkData; typedef std::list cClientHandleList; typedef cItemCallback cEntityCallback; typedef cItemCallback cBeaconCallback; +typedef cItemCallback cBrewingstandCallback; typedef cItemCallback cChestCallback; typedef cItemCallback cDispenserCallback; typedef cItemCallback cFurnaceCallback; @@ -256,6 +258,9 @@ public: /** Calls the callback for each block entity; returns true if all block entities processed, false if the callback aborted by returning true */ bool ForEachBlockEntity(cBlockEntityCallback & a_Callback); // Lua-accessible + /** Calls the callback for each brewingstand; returns true if all brewingstands processed, false if the callback aborted by returning true */ + bool ForEachBrewingstand(cBrewingstandCallback & a_Callback); // Lua-accessible + /** Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true */ bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible @@ -279,6 +284,9 @@ public: /** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */ bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible + /** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */ + bool DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback & a_Callback); // Lua-acessible + /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible -- cgit v1.2.3