From 08bd77e5472f08183beb2f0cf5a59cb5630e5e5f Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 28 Aug 2020 21:26:04 +0100 Subject: Clean up GenerateChunk/TouchChunk - Remove TouchChunk - Remove unused bool return value in GenerateChunk - Remove ShouldGenerateIfLoadFailed --- src/Chunk.cpp | 21 ++------------------- 1 file changed, 2 insertions(+), 19 deletions(-) (limited to 'src/Chunk.cpp') diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 1d5908c5f..84c5e9fc5 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -59,7 +59,6 @@ cChunk::cChunk( cAllocationPool & a_Pool ): m_Presence(cpInvalid), - m_ShouldGenerateIfLoadFailed(false), m_IsLightValid(false), m_IsDirty(false), m_IsSaving(false), @@ -163,15 +162,6 @@ void cChunk::SetPresence(cChunk::ePresence a_Presence) -void cChunk::SetShouldGenerateIfLoadFailed(bool a_ShouldGenerateIfLoadFailed) -{ - m_ShouldGenerateIfLoadFailed = a_ShouldGenerateIfLoadFailed; -} - - - - - void cChunk::MarkRegenerating(void) { // Set as queued again: @@ -267,15 +257,8 @@ void cChunk::MarkLoadFailed(void) { ASSERT(m_Presence == cpQueued); - // If the chunk is marked as needed, generate it: - if (m_ShouldGenerateIfLoadFailed) - { - m_World->GetGenerator().QueueGenerateChunk({m_PosX, m_PosZ}, false); - } - else - { - m_Presence = cpInvalid; - } + // The chunk is always needed, generate it: + m_World->GetGenerator().QueueGenerateChunk({m_PosX, m_PosZ}, false); } -- cgit v1.2.3