From 5ba46ebc21714c7398e7c1a14e81cb0f00c3f348 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Mon, 3 Feb 2014 20:08:38 +0100 Subject: This renames the cBlockWoodHandler to cBlockSidewaysHandler, and implements a new cBlockQuartzHandler to handle the quartz pillars. --- src/Blocks/BlockQuartz.h | 66 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 src/Blocks/BlockQuartz.h (limited to 'src/Blocks/BlockQuartz.h') diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h new file mode 100644 index 000000000..a01abac7b --- /dev/null +++ b/src/Blocks/BlockQuartz.h @@ -0,0 +1,66 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockQuartsHandler : public cBlockHandler +{ +public: + cBlockQuartsHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + + virtual bool GetPlacementBlockTypeMeta( + cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); + if (Meta != 0x2) // Check if the block is a pillar block. + { + return false; + } + + a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta); + return true; + } + + inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace, NIBBLETYPE a_QuartzMeta) + { + switch (a_BlockFace) + { + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + return a_QuartzMeta; // Top or bottom, just return original + } + + case BLOCK_FACE_ZP: + case BLOCK_FACE_ZM: + { + return 0x4; // North or south + } + + case BLOCK_FACE_XP: + case BLOCK_FACE_XM: + { + return 0x3; // East or west + } + + default: + { + ASSERT(!"Unhandled block face!"); + return a_QuartzMeta; // No idea, give a special meta (all sides the sa) + } + } + } +} ; \ No newline at end of file -- cgit v1.2.3